![]() Through a wholly-owned subsidiary based in Shenzhen branded “Luobu,” the China JV is engaged in the development, localization and licensing to creators of a Chinese version of the Roblox Studio and also develops and oversees relations with local Chinese developers. Under the joint venture agreement, it created Roblox China Holding Corp., with a 51% ownership interest. In February 2019, Roblox entered into a joint venture agreement with an affiliate of Tencent Holdings Ltd., a leading internet company in China and one of the world’s largest gaming companies. ![]() Net loss was $203.2 million in the nine months ended September 30, 2020.$810 million cash on the balance sheet.Free cash flow was $292.6 million in the nine months ending September 30, 2020.In the nine months ended September 30, 2020, developers and creators earned $209.2 million.Revenue grew 56%, from $312.8 million in 2018 to $488.2 million in 2019, and grew 68%, from $349.9 million in the nine months ended Septemto $588.7 million in the nine months ended September 30, 2020.Hours engaged on Roblox grew 122%, from 10 billion in the nine months ended Septemto 22.2 billion in the nine months ended September 30, 2020.36.2 million Daily Active Users (DAU) and 7 million Developers.Roblox will be listed on the NYSE under the ticker symbol “RBLX”. ![]() ![]() There has never been a better time to go public for Roblox. The revenue and free cash flow numbers are through the roof. ![]() Roblox IPO follows after gaming engine Unity went public earlier this year. The bookings at the company surged 171% amid the pandemic spending. Video Game company Roblox is going public. ![]()
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